We’ve not even known about Wo Long: Fallen Dynasty – the next game from the creators of Nioh – for that long. It was announced back at Xbox and Bethesda's Games Showcase in June, and immediately caught the eye of everyone that’s got even a passing love for all things hardcore action-RPG.
Wo Long: Fallen Dynasty is the new action title from Team Ninja and Koei Tecmo (no, not Rise of the Ronin – we’re not going to see that for another few years yet), and in a series of trailers, it demonstrated how it immediately intends to separate itself from the developer’s previous Nioh games.
There’s a jump button! There are no stances! You cannot ki pulse! It’s much quicker! It’s set in China instead of Japan! But it’s hard to divine any of what this actually means for the game, really, from trailers – no matter how flashy and well put-together they are. In a hands-on with the game’s first demo, though, I’ve been able to try it all out for myself… and let me tell you, the difference is as vast and important as FromSoftware’s was in the jump from Dark Souls to Bloodborne.
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