Elden Ring is finally separating PvP balance from PvE

FromSoftware rolled out a big new update for Elden Ring following server maintenance. This is the game's first patch since August, and it arrived earlier this morning on all platforms.

Update 1.07's biggest new addition is separating PvP balance from single-player and co-op. In other words, scaling for weapons, skills, spells etc. will now have different values in PvP in order to better balance the experience.

Patch 1.07 heralds the start of this approach to balance, and it's the one FromSoft will be relying on moving forward. As a result, today's update introduces several balance tweaks that only affect PvP gameplay. Stamina attack power has been increased for all attacks against guarding players, except when using long-ranged weapons.

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