Elden Ring's latest update arrived earlier this week, and it appears to be harbouring some secrets that might be pointing towards ray tracing, and maybe even DLC.
The main purpose of Elden Ring patch 1.07 was that PvP and PvE balance are now separated, meaning tweaks to one won't affect the other. However, dataminer Lance MdDonald found that some new menu strings that mention ray tracing were found in the code.
Later on, McDonald was able to enable the ray tracing settings, which he shared a look at on his Twitter. He did note that the feature just seems to be broken for the time being, speculating that it could be some missing shaders that are the problem. McDonald also found that with the ray tracing enabled, the game still uses screen space reflections in water, which means the geometry isn't rendered twice so it isn't too intensive performance wise.
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