One of the best things about graphics card hardware from Nvidia is the software that accompanies it. In a tight, closely competitive competition between it and AMD, software has always been one of the key differentiators. In the last hardware generation, Nvidia added a new piece of software that I casually dismissed - but as the 3000 series generation drew to a close, I finally tried it - and found myself hooked on it.
I’m talking about Nvidia Reflex, a little bonus software option that uses your fancy high-end graphics hardware and various clever methods to reduce the input lag between your input devices - primarily keyboard and mouse, of course, but this’d also work with controllers - in turn theoretically making you more deadly in-game.
When the 30-series first launched, I dabbled with Reflex but never really paid it too much attention. I was more interested in improved versions of the frame-rate boosting DLSS, and how it’d let me crank up the visual fidelity and real-time lighting in newer games like Cyberpunk 2077. But recently, I returned to Reflex - and in that return, I realized what an impressive tool it is.
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