MultiVersus game director announces massive combo change that'll kill infinites, and has some players worried

MutliVersus game director, Tony Huynh, has made a habit of teasing or outright announcing future changes to the game via social media, a practice that has frankly established a strong link between the development team and the community over the past few months since launch. However, a recent Tweet has sent the community spiralling. Some, seemingly overjoyed! Others, very worried.

This change is a hard limit to the number of times you can use the same move in a combo, an effort to clamp down on “infinites”. These refer to combos that can — in theory — go on forever, unless the opposing player falls away from the blows or the attacking player suffers from a moment of input error. While current anti-infinite systems are in place, which drastically lowers the damage of repeated moves in the same combo, a hard combo breaker would drastically affect the ability to perform extended attack strings.

So, first things first, who does this affect the most? Well, certain characters have had long winded combos that use repeated moves — and yes, even infinites — for some time now. Harley Quinn and Superman are the most prevalent, able to combo players from spawn to ludicrously high percentages and even straight up kills.

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