Overwatch 2 is the latest in a long line of terrible game launches – and I’m not even talking about the queues

“Heroes never die.” That’s Overwatch’s little mantra – a motto you’ve probably heard a million times over if you or one of your teammates has ever been a Mercy main. It sort-of became a de facto rallying cry for the game, too: no matter how many times Blizzard slowed down the drip feed of new content, it always came back. Often with a bang. Like a true hero, Overwatch – or the original Overwatch at least – could never stay down.

That was until its own creator came along to put a bullet in its head. In order for a new hero to rise, the original one had to die. So Blizzard stood above its favourite creation, placed the cold steel to its forehead, and pulled the trigger without a second thought. In theory, what rose from the ashes would be harder, better, faster, stronger… but in reality, it’s been a pale imitation of what came before.

Overwatch 2, let’s face it, has had an appalling launch. If you’ve spent even a fraction of a second online this past week, you’ll have seen stories about the queues. Blizzard notes that a lot of the issue with logging in comes down to DDoS attacks on its servers. Fast-forward 48 hours, though, and little has changed; I have the Xbox version of the game open as I write this, and I have gone from 400 people ahead of me in the queue, to 300, to 800, and now to 1600.

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