Scorn review: An immersive, visceral horror experience that takes environmental storytelling to the extreme

Scorn is one of those games that makes my career as a writer rather difficult. I’m expected to be quick with a quip and verbally insightful – and often have something to say about everything and anything – but Scorn continually left me lost for words. That is, except for the continuous swearing I did whenever I found myself stumped by a puzzle or particularly aggressive enemy. Which was often.

This first-person horror game, which is heavily inspired by the artwork of H. R. Giger (of Alien fame) and Zdzisław Beksiński, does a wonderful job of immersing and disorienting you in its desolate, biomechanical world. You – some sort of humanoid – wake up in this unfamiliar place, with no idea as to who or where you are, or what your purpose is. Immediately, however, it becomes clear that you probably want to get some answers and escape this place, and that’s what you set off to try and do.

The alien world you then proceed to explore is so intricately detailed that you’ll find yourself spending time just taking it all in; this facility is a mess of flesh, bones, and rotting mass that you must get to know. And I mean that literally. The environment is not just pretty to look at. It boasts bizarre alien technology in the form of puzzles, all of which connect to each other in one way or another.

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