Diablo 4 is here, courtesy of one of gaming's worst employers for fridge security, among other things. Allegedly. Despite being the product of a toxic work culture, it’s pretty darn good, with a lot of quality that the Diablo fan will appreciate. But is it the best in the series? Is the story any good? Finally, and perhaps most importantly, has the leap to an open world MMO format led the game to lose some of its charm? Connor and Sherif discuss all this and more in their one-on-one chat on Diablo 4, after sinking dozens of hours into the game’s pre-release review beta. During that time, they’ve explored the four corners of the open world map, messed around with multiple classes, completed the main story, and more.
First things first, Diablo 4 is a joy to play. It’s juicier and bloodier than previous games, with that same solid game feel that has made the Diablo series an ARPG classic through its life. Whether you’re swinging a massive maul around as a Barbarian or setting enemies alight with the Sorcerer, you’ll have a great time.
As for the story, it’s pretty good! While Sherif and Connor disagree on just how good the Diablo 4 narrative is, it has some seriously good moments that got us incredibly excited at some points, and very very sad every now and again. Lorath was a special highlight and practically carries scenes on his back.
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