Immortals of Aveum, the ambitious first-person magic shooter from Ascendant Studios, has been delayed to August 22. The game was initially set to launch on July 20, but the studio has announced that it needs a little more time to polish the game.
In a statement shared on Ascendant Studios website, Bret and the team state that, “Your reactions to Immortals of Aveum over the past few weeks has been incredibly inspiring. [...] As you know, this is our first game as a self-funded independent studio. We set out five years ago to ambitiously make an original Magic FPS in a new fantasy world. Along the way, we worked through a pandemic, built a new team, developed on Unreal Engine 5.1, and pushed the boundaries of what we thought was possible. Now, the finish line is in sight.”
Bret and the team continue, “The recent feedback to the game proves to us what we already felt: that Immortals of Aveum is something special. In order to realize our full vision, we are going to take a few extra weeks, making our new launch date Tuesday, August 22nd. This will give us time to further polish the game, finish optimizing all platforms, and deliver a strong launch. We owe it to ourselves and to you to get this right.”
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