Final Fantasy 16 is basically two games in one. First of all, you have an excellent, best-in-class 20-hour action game with a truly brilliant story. Bolted to it, however, you have a deeply flawed role-playing game – which makes up the other 25 hours of the experience.
This is the tale of FF16; when it’s excellent, it is truly, unbelievably, earth-shatteringly good. When it’s bad, it’s mildly frustrating at best, and pretty wretched at its worst. On balance, the good outweighs the bad to an enormous degree, and so it’s a game that’s incredibly easy to recommend in spite of its shortcomings. It’s also the best entry point and jumping-on point for Final Fantasy newcomers in decades.
Let’s start with the good, because I do think that’s what’ll stay with you once the credits roll. Final Fantasy 16 presents one of the most accomplished and well-rounded stories in the series. In narrative terms, this tale now sits up there with numbers 6, 7, 9 and 10 in terms of its execution and my overall satisfaction.
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