Street Fighter 6 is something a bit special, isn’t it? As Alex mentioned in his Street Fighter 6 review, you can tell from the second you start to get your teeth into Capcom’s latest fighter that this, really, is an all-timer. The incredible balancing of the fighting system, the well-considered comeback options, the weight with which you can punish whiffs, the variable and meaningful options open to even the most gimmicky characters… it’s Street Fighter at its peak, and a solid foundation for the next decade – if not decades – of the series’ life.
And us hopeless fighting game dependents here at VG247 aren’t the only people that think this, either – take a casual look around the industry right now (past all the smoke and hellfire summoned by Diablo 4) and you’ll see that just about everyone is learning their half-circles, Dragon Punches and Drive Parry times, too. It’s the most-played fighting game on Steam, ever, and it’s only been out a week. The numbers say a lot.
I am, by no means, a very good Street Fighter player. I can get beyond Bronze in the in-game ranking system, and then start to struggle against players that really know what they’re doing (and know how to keep Cammy and her Hooligan combination at bay, despite its new delay-based properties). So, over this past weekend, I have begun to lose more than I win – but I don’t mind, I want to get better, and losing is part of that battle.
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