Monster Hunter Rise Sunbreak’s time is coming to an end – so there’s no better time for Monster Hunter World 2

Monster Hunter is a mainstream game now. As big as Capcom’s other headline franchises Resident Evil, Street Fighter. As big as other multiplayer stalwarts, even, nipping at the heels of Destiny 2. Anecdotally, I know a lot of players that got bored of the D2 grind and migrated to Monster Hunter World back on the Xbox One and PS4, because it seemed like a similar game in a way; shared world action with a propensity for fashion, hardcore endgame, and regularly updated with seasonal content.

A lot of those players never went back, actually. And that’s the power of Monster Hunter World: a huge, unexpected hit of a game that Capcom, I’m sure, would like to replicate the success of.

But we’re in a post-World state, right now. The most recent Monster Hunter release – arriving on PC after a short period of Switch exclusivity, and more recently on Xbox Game Pass and PlayStation – was Rise. A success in its own right (12 million sales of the base game and well over 4 million for the DLC will attest to that), Rise is nonetheless seen as a bit of a watered down game compared to its bigger, multiplatform, multiplayer brother.

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