Alan Wake 2 creative director Sam Lake and game director Kyle Rowley have further clarified why the game is getting a digital only release.
Back in May, when we got our first proper look at Alan Wake 2, we also learned that the game would not be getting a physical release, instead opting for a digital only release. At the time, in an FAQ, it was explained that the reasoning for this is it would keep the price of the game lower, as the cost of discs and packaging would mean the game would need to be priced up across the board. Now, in an interview with Eurogamer, Lake and Rowley have expanded upon the reasoning behind the decision, saying that doing so will also give Remedy "more time to polish."
"Yeah, it is digital only, and kind of coming to this idea, both from Remedy and Epic's perspective, that's our current thinking. It just felt it makes sense for this, and the timing felt right," Lake explained to Eurogamer. Rowley went on to say, "As creatives obviously, by going digital-only it does allow us more time to polish the game. Like, a significant amount of weeks actually. Because otherwise, the game that goes on the disc, obviously it has to be playable without a patch.
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