Alan Wake 2 harkens back to Max Payne in the most interesting – and typically Remedy – way

If you’ve so much as booted up a Remedy game in the last 20 years, you’ll know there’s one thing that all of its projects has. No, I’m not talking about a Poets of the Fall/Old Gods of Asgard song (not this time, anyway). I’m talking about live-action.

Think about it: the most obvious implementation of live-action in Remedy games comes from Quantum Break, an avant-garde experiment in integrating a live-action television show in the middle of the game. It was met with a somewhat mixed reception, but it proved that there’s definitely a place for live-action footage in games, when it’s approached in the right way.

Control – Remedy’s most recent triple-A release – also folded live-action footage into the game by fleshing out the lore, and giving you video logs to watch that helped orientate the player in the weird, wonderful world of the Oldest House. It was less in-your-face than Quantum Break, but still a distinct and stylised part of the whole game experience.

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