Compared to most live service games these days, the Diablo 4 launch has been fairly smooth. Apart from service disruptions that happened as a result of attacks, servers have been stable, and disconnects/crashes have been rare.
But, it seems Diablo 4's problems weren't in its technical state, but more of its design issues. More specifically, the game showed a lack of depth in its endgame, and players have been voicing their concerns about that in various ways after many of them finished the campaign and started the grind.
Everyone - from casual players looking for new content, to the hardcore with hundreds of hours each under their belts - has been looking forward to Season of the Malignant, or more accurately, the big patch that would arrive ahead of the season's official kick-off.
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