It seems like no matter how massive video game worlds get, developers continue to find ways to make them even larger. But the ways in which that is achieved vary from one game to another.
We're no longer in the age of 'See that mountain? You can go there!' We're now in the age of 'See that planet? You can fly there!' Two of the most anticipated upcoming games are this year's Starfield from Bethesda, and next year's Star Wars Outlaws from The Division developer Massive.
But while Starfield is taking a decidedly No Man's Sky approach to how it creates its planets, Star Wars Outlaws is moving in the opposite direction. In an interview with Edge magazine (via Eurogamer), creative director Julian Gerighty confirmed that planets in Outlaws are handcrafted.
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