‘Now you’re thinking with portals’. That’s pretty much the motto that underlines the whole Nightingale experience. A labour of love coming from ex-BioWare boss Aaryn Flynn and his team at Inflexion Games, Nightingale needs to do something special in order to stand out from the pack. The last few years has seen the likes of Valheim, Sons of the Forest, Ark: Survival Evolved, and 7 Days to Die start to penetrate the mainstream. Like a late-game inventory, the genre is becoming cluttered. But I think Inflexion’s young upstart has that special something that’ll give it a fighting chance.
And it’s cards. Bear with me here, because I know how people feel about this mechanic in games. But the ‘realm cards’ at the heart of Nightingale really do seem like the game’s USP. “Think of realm cards as keys to unlock doors,” Inflexion’s gameplay production manager, Neil Thompson, explains. “There are an infinite number of realm cards, and each acts as a key that leads you to somewhere (or something) specific.”
Playing cards into a portal machine will allow you to (initially, at least) access one of three biomes. From there, you modify the world with sets of in either the Major or Minor arcana. “There are around 20-30 of each at the moment,” says Thompson, “and depending on which you play, we are able to alter the collectibles, points of interest, resources, enemies, and many other things in the world.“
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