Atlus has always been the king of reusing assets – nearly the entire PS2 library of Shin Megami Tensei and Persona games used a lot of the same models for their demons and enemies. The same was true on the 3DS, leading Atlus to release a ‘B-side’ for Shin Megami Tensei 4, just a few years after the mainline title launched. I really like the spirit of this; making the most out of what you have, and spending your resources wisely. And it’s reassuring to see that trend is still alive and well in Persona 3 Reload.
All the lessons learned in Persona 5 Royal have been applied to (in my opinion) the best game in the series. With a cast of characters that are more fully-realised than those in the later games – misfits even within their own ragtag social group, as flawed as they are brilliant – Persona 3 has always been more in line with the doomed, pessimistic worldview of its parent Shin Megami Tensei series, rather than the more bubblegum-nihilism of the later Persona games.
So, 3 Reload manages to summon this wonderfully dark, borderline-hopeless vibe, and dress it up with all the bells and whistles that have come since. During my time playing the game, I thought ‘this is what Persona 3 has always looked like’, but I couldn’t be more wrong. Our demo took us across the ghost train en route to the Priestess ‘Full Moon’ boss, and en route, you get close-ups of the coffins harbouring the disillusioned salarymen supposedly noping out of the real world on their way home from work and sinking into the sweet oblivion of Tartarus.
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