Does Starfield finally give Xbox a killer exclusive?

It’s the $7.5bn dollar question: is Starfield good enough to make people buy an Xbox? It’s a platform that’s been frustratingly lacking in killer apps, but we’re starting to see the tide turn on that front, and Bethesda’s latest opus is a key title in Xbox’s line-up going forward. In the video below James and I discuss whether it’s good enough to warrant owning a Series S or Series X console:

Starfield didn’t start life as an Xbox exclusive: it became one as a result of Microsoft’s highly publicised acquisition of Bethesda Softworks back in September 2020. Or March 2021, depending on whether or not you consider announcing the intent to buy something and actually buying it the same thing.

This put some noses out of joint, because a lot of people love Bethesda games, and a high percentage of them are PlayStation users. All of a sudden, folks who were quite content to not own an Xbox now found themselves facing the terrifying prospect of having to buy one in order to continue enjoying Bethesda’s specific brand of petty theft simulators. Some insisted that this was Microsoft’s plan all along: incentivising people to buy their then upcoming Series X/S consoles. Others dismissed this as an outlandish conspiracy theory, and were convinced until very recently that Starfield, Fallout 5, and The Elder Scrolls VI would definitely still show up on PlayStation (these people remain easy marks for the wallet inspector).

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