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I didn’t know quite what to expect from Lords of the Fallen. This is also a sentence I know I must’ve uttered ten years ago, prior to the release of Lords of the Fallen (2014). The two games looked visually impressive in trailers, and you could tell it was a point of pride for the developers of both games to really show how their work outshines its inspirations – and plenty of games available at the time.
But the original game ended up being, well, not very fun. It fell into many of the same pitfalls Souls-likes continue to fall into to this day. It boiled down to only having a surface-level understanding of what makes the various components of FromSoftware’s games work in unison.
This has not been my experience with the new Lords of the Fallen, and it was genuinely surprising to see how well the game learns from the greats while forging its own path. I am not here to talk about how well it plays, though (you’ll get more from us on that soon).
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