Turns out that Baldur's Gate 3's slowdown bug occurs because you all just love thieving and vandalism so much.
Earlier this month, Baldur's Gate 3 received its fourth patch, which brought about a whole heap of changes, fixes, and additions. However, players also began to notice some performance issues once they started hitting Act 3 in the game, some of which found it to be unplayable. As explained by developer Larian Studios in a statement provided to IGN, this all comes down to a strange situation where the game wouldn't forget any acts of theft or vandalism.
"In Patch 4 we introduced a fix that would prevent the Scrying Eyes in Moonrise Towers from immediately calling the guards on you when stealing, even if you were sneaking, or invisible for example," Larian told IGN. "This fix had the unintended consequence of causing unnoticed thefts and acts of vandalism to remain stuck forever within the ‘did anyone see me’ pipeline, rather than timing out and moving on, as is intended. Essentially, your dungeon master - in a real-world sense - constantly thinks about the acts of theft and violence the player keeps doing, without ever moving on or verbalising them. Mulling on it ad infinitum."
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