Modern triple-A open-world games rarely make your jaw drop by using only vibes and putting aside all the fireworks. But Avatar: Frontiers of Pandora manages to do exactly that, every few minutes. It’s a familiar journey that lacks sharp edges, sure, but it’s also a game that knows what it wants to be and trusts the source material.
No matter how you feel about James Cameron’s on-going saga of tree-hugging sci-fi adventures, it’s hard to deny there’s a huge audience out there that want to experience their own treks through Pandora’s jungles. The first Avatar movie received a forgettable tie-in game all the way back in 2009 (also handled by Ubisoft), so the bar was kind of low for the next attempt at capturing the magic of Pandora and recreating a Na’vi power fantasy. However, the powers that be chose to go all in when they next approached the idea of a big-budget Avatar game.
Massive Entertainment initially felt like an odd pick to develop a gargantuan Avatar game. After all, Assassin’s Creed and Far Cry have become Ubisoft’s go-to blueprints for open-world titles, with Massive instead had specializing in co-op looter shooters. But this deviation from its norm was the first step in the right direction for Frontiers of Pandora; it may look the part, and often feel like a sci-fi riff on Far Cry Primal, but ultimately it has a voice of its own and rewards exploring and connecting with the world over grinding RDA bases for sick loot.
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